UE 5.6 & 5.7  ·  v1.0.0

Cine
Frustum

Built to visualize. Engineered to render.

🎬 Virtual Production 📷 TechViz 📌 Planning

Spawn a render-ready camera frustum directly from any Cine Camera in your scene. Right-click. One click. Done.

Cine Frustum Plugin
1Click
100%Accurate
100%Renderable
Camera FrustumVirtual ProductionPreVizTechVizUE 5.6 & 5.7PlanningRender ReadyBuilt in C++Camera FrustumVirtual ProductionTechVizUE 5.6 & 5.7PlanningRender ReadyBuilt in C++Pre-Production

In Action

See it for yourself

Real screenshots and recordings from inside Unreal Engine 5.

Main Preview
Screenshot 1
Screenshot 2
Screenshot 3

Built for

Where it belongs

Designed for professionals who need accurate camera visualization that actually renders.

🎬

Virtual Production

On-set previsualization for LED volume and real-time virtual production. See exactly what the camera sees before the take.

📷

Technical Visualization

Communicate camera coverage, sightlines, and field of view to directors and crew with precision — all inside the engine.

📌

Pre-Production Planning

Block and plan shots in UE5 before going to set. Accurate frustum geometry means what you plan is what you shoot.

Features

Everything you need.
Nothing extra.

Cine Frustum gives virtual production and techviz teams a fast, accurate, render-ready camera frustum — from a single right-click, zero manual configuration.

01

Right-Click to Spawn

When right-clicking on a Cine Camera actor in the level, a dedicated Camera Frustum option appears at the top of the menu. No utility widgets, no extra steps whatsoever.

02

Actually Renders

The camera frustum is a real actor — not a viewport overlay. It renders in Movie Render Queue, Sequencer, and Path Tracer exactly as you see it.

03

Sensor-Driven Scale

Scale is computed from your camera sensor width, sensor height, and current focal length — always accurate to the exact lens on your Cine Camera.

04

Duplicate Guard

Smart validation prevents spawning a second frustum on the same camera. The menu option greys out automatically when one is already attached.

Workflow

Three steps. That's it.

1

Select your Cine Camera

Click any Cine Camera Actor in your viewport or World Outliner. Works with any Cine Camera in any level — single or multi-camera setups, no restrictions.

Level Editor
2

Right-click → Create Frustum

When right-clicking on a Cine Camera, a Camera Frustum section appears at the top of the menu. Hit Create Frustum. The plugin handles spawning, scaling, labelling and attaching — automatically, in one click.

Right-Click Menu
3

Render

The frustum is a real actor in your scene. Hit render in Movie Render Queue, Sequencer, or the viewport. It shows up exactly as you see it, every single time.

Render Ready

Built in C++

Native. Precise.
Production-grade.

The plugin registers a native right-click menu option in the Level Editor and handles everything — validation, spawning, attachment and labelling — from a single click.

UE 5.6UE 5.7Virtual ProductionTechVizPlanning
Camera Frustum

Specifications

Plugin details.

Everything you need to know before dropping Cine Frustum into your UE5 project. Compatible with both UE 5.6 and UE 5.7 out of the box.

⚙ Specifications
EngineUE 5.6 & UE 5.7
Version1.0.0
CategoryCamera
TypeRuntime + Editor
Use CaseVirtual Production · TechViz · Planning
AuthorNishit Parikh
Built to visualize.
Engineered to render.
Cine Frustum  ·  UE5 Plugin  ·  v1.0.0

Your camera.
Visualized.
Rendered.

Drop Cine Frustum into your UE5 project and see your shot before you shoot it.