Release
April 21, 2026
Cine Frustum v1.0 is here
After months of iteration with virtual production teams, Cine Frustum 1.0 is
officially out. Real-time frustum preview on any CineCameraActor,
LiveLink-ready, and tuned for both on-set tech-viz and pre-vis. Drop it into
UE 5.6 or 5.7 and you're seeing the shot before the sensor does.
See the full changelog →
Tutorial
April 15, 2026
Getting started with frustum visualization
A quick walkthrough: enable the plugin, right-click a CineCameraActor, and
attach the Frustum component. We cover focal-length linkage, near/far plane
clamping, and how to keep overlays readable on bright LED volumes.
Read the guide →
News
April 10, 2026
LiveLink integration deep-dive
Cine Frustum now reads transform and lens data from any LiveLink source —
Vive Mars, OptiTrack, stYpe — and updates the preview in real time. Here's
how the pipeline works under the hood.
Read more →
Tutorial
April 4, 2026
Tech-viz workflows for directors
Directors and DPs aren't technical artists — so we designed Cine Frustum's
UI around the language of the set: focal length, sensor size, and framing.
Here are three workflows teams are using today.
Read more →
Release
March 14, 2026
Why we built Cine Frustum
A short story about the gap we kept hitting on virtual production sets —
and why existing tools weren't quite enough. Originally published on the
Realscape engineering blog.
Read more →