SUPPORT

Need a hand? Get in touch.

Questions, bug reports, feature requests, or partnership inquiries — drop us a line and we'll get back to you as soon as possible.

Your message is sent securely to nish.work.ue@gmail.com. No mail client needed.

Email directly
nish.work.ue@gmail.com
Response time
Usually within 48 hours
Docs & FAQ
Browse documentation →
FROM THE TEAM

Updates, tutorials & news

Product releases, tutorials, and behind-the-scenes notes on virtual production workflows.

<

Cine Frustum v1.0 is here

After months of iteration with virtual production teams, Cine Frustum 1.0 is officially out. Real-time frustum preview on any CineCameraActor, LiveLink-ready, and tuned for both on-set tech-viz and pre-vis. Drop it into UE 5.6 or 5.7 and you're seeing the shot before the sensor does.

See the full changelog →

Getting started with frustum visualization

A quick walkthrough: enable the plugin, right-click a CineCameraActor, and attach the Frustum component. We cover focal-length linkage, near/far plane clamping, and how to keep overlays readable on bright LED volumes.

Read the guide →

LiveLink integration deep-dive

Cine Frustum now reads transform and lens data from any LiveLink source — Vive Mars, OptiTrack, stYpe — and updates the preview in real time. Here's how the pipeline works under the hood.

Read more →

Tech-viz workflows for directors

Directors and DPs aren't technical artists — so we designed Cine Frustum's UI around the language of the set: focal length, sensor size, and framing. Here are three workflows teams are using today.

Read more →

Why we built Cine Frustum

A short story about the gap we kept hitting on virtual production sets — and why existing tools weren't quite enough. Originally published on the Realscape engineering blog.

Read more →